At a recent Steam Indie Connect panel, Valve officials pushed back against calls to ban AI‑generated games, saying the onus lies with developers to protect their own creations.
Key points
- Valve will not ban AI‑generated games, citing a commitment to remain a non‑gatekeeping platform.
- Developers are advised to combat clones by fostering community, building a distinct identity, and continuously updating their games.
- Steam Next Fest’s visibility algorithm mixes random early exposure with later personalized recommendations, a system Valve says is being refined to address low‑quality flood.
During a panel hosted by Steam Indie Connect, Valve’s Tom Giardino and Marc Wilkinson addressed growing concerns from indie developers that AI‑assisted tools are being used to clone games from short demos or press material before the original launch, a practice some have dubbed “AI slop.”
Giardino emphasized that Valve does not want to act as a gatekeeper dictating which development tools are permissible, stating, “We don’t want to be gatekeepers telling developers which tools they should or shouldn’t use.” Instead, he urged developers to differentiate their titles by adding unique features, personality, and creativity that stem from their own perspective.
Valve’s stance on AI tools
To combat cloning, Giardino outlined a two‑pronged strategy: first, build a strong community and online identity through engagement and trust; second, continuously improve the game post‑launch. He also noted an emerging threat of extortion, where bad actors clone a game and threaten to release it early unless paid, and encouraged developers to report such incidents to Valve for investigation.
Marc Wilkinson explained that Steam Next Fest’s recommendation system uses random visibility for the first two days to ensure fairness, followed by personalized recommendations based on user interaction. He acknowledged that this approach inevitably lets some low‑effort, AI‑generated titles surface, but said Valve is actively working on visibility solutions that respect the varied success metrics of small indie studios versus large publishers.
Combating AI‑driven clones
While Valve’s representatives recognize the influx of low‑quality AI games as a challenge, they maintain that banning AI‑generated titles would conflict with their open‑platform philosophy. The company instead hopes that clearer community building and ongoing game refinement will help genuine projects rise above the noise.
Reader questions
What is Valve’s official policy on AI‑generated games?
Valve says it will not act as a gatekeeper to ban games that use AI tools. Instead, it encourages developers to differentiate their titles through unique features and community engagement, and to report any extortion or cloning incidents to the company.
How does Steam decide which games get visibility during Next Fest?
For the first two days of Next Fest, Steam uses a randomized exposure system to give all participating titles a chance to be seen. After that, visibility is driven by personalized recommendations based on user behavior, though Valve acknowledges the system can still surface low‑effort AI games.
Source: techpowerup.com